// MANUALLY DUMPED [ShaderRegex\ShaderFixes\regex.ini\_Specular]
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Oct 06 19:21:41 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[2], immediateIndexed
dcl_constantbuffer cb1[113], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v0.xyzw
dcl_output o0.xyzw
dcl_temps 8
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
sample_l_indexable(texture2d)(float,float,float,float) r0.xyz, v0.xyxx, t1.xywz, s1, l(0.000000)
mul r0.z, r0.z, l(255.998993)
ftou r0.z, r0.z
ilt r0.w, l(0), r0.z
if_nz r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r1.xyz, v0.xyxx, t0.xyzw, s0, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, v0.xyxx, t2.xyzw, s2, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t3.yzwx, s3, l(0.000000)
  mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r1.w, r1.xyzx, r1.xyzx
  rsq r1.w, r1.w
  mul r1.xyz, r1.wwww, r1.xyzx
  ieq r3.xyzw, r0.zzzz, l(2, 3, 5, 6)
  or r0.z, r3.y, r3.x
  or r0.z, r3.z, r0.z
  or r0.z, r3.w, r0.z
  movc r0.x, r0.z, l(0), r0.x
  mad r0.z, r2.w, l(16.000000), l(-8.000000)
  exp r0.z, r0.z
  add r0.z, r0.z, l(-0.00390625000)
  mul r1.w, r0.y, l(0.080000)
  mad r2.xyz, -r0.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r2.xyzx
  mad r2.xyz, r0.xxxx, r2.xyzx, r1.wwww
  mad r2.xyz, r2.xyzx, cb1[47].wwww, cb1[47].xyzx
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, v0.xyxx, t4.xyzw, s4, l(0.000000)

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t120.xyzw
mov r7.z, v0.z
mul r6.x, r6.x, r0.x
// mul r6.x, r6.x, r5.w
add r7.z, -r6.x, r7.z

  mul r3.xyz, v0.wwww, cb1[29].xyzx
  mad r3.xyz, r7.zzzz, cb1[28].xyzx, r3.xyzx
  add r3.xyz, r3.xyzx, cb1[30].xyzx
  dp3 r0.y, r3.xyzx, r3.xyzx
  rsq r0.y, r0.y
  mul r3.xyz, r0.yyyy, r3.xyzx
  dp3_sat r4.x, r1.xyzx, -r3.xyzx
  mov r4.y, r0.w
// mad r4.x, r5.w, r6.x, r4.x
  sample_l_indexable(texture2d)(float,float,float,float) r4.yz, r4.xyxx, t5.zxyw, s5, l(0.000000)
  mul_sat r0.y, r2.y, l(50.000000)
  mul r0.y, r4.z, r0.y
  mad r2.xyz, r2.xyzx, r4.yyyy, r0.yyyy
  add r0.y, r0.x, r4.x
  mad r0.x, r0.y, r0.y, r0.x
  add_sat r0.x, r0.x, l(-1.000000)
  mul r2.xyz, r0.xxxx, r2.xyzx
//r2 affects color
  dp3 r0.x, r3.xyzx, r1.xyzx
  add r0.x, r0.x, r0.x
  mad r1.xyz, r1.xyzx, -r0.xxxx, r3.xyzx
  lt r0.x, cb0[0].z, l(1.000000)
  lt r0.y, l(0.000000), cb1[53].z
  and r0.x, r0.y, r0.x
  log r0.y, r0.w
  mad r0.y, -r0.y, l(1.200000), l(1.000000)
  add r0.y, -r0.y, l(6.000000)
// mad r1.x, r5.w, r6.x, r1.x
  sample_l_indexable(texturecube)(float,float,float,float) r3.xyz, r1.xyzx, t6.xyzw, s6, r0.y
  if_nz r0.x
    sample_l_indexable(texturecube)(float,float,float,float) r4.xyz, r1.xyzx, t6.xyzw, s6, cb0[0].x
    dp3 r0.y, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
    max r0.y, r0.y, l(0.000010)
    div r3.xyz, r3.xyzx, r0.yyyy
  endif
  mul r3.xyz, r3.xyzx, cb1[112].xyzx
  mul r4.xyz, r0.zzzz, r3.xyzx
  movc r0.xyz, r0.xxxx, r4.xyzx, r3.xyzx
  lt r1.w, l(0.000000), cb0[0].w
  if_nz r1.w
    sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, v0.xyxx, t7.xyzw, s7, l(0.000000)
    dp3 r1.w, r3.xyzx, r3.xyzx
    sqrt r1.w, r1.w
    if_z r3.w
      mul r2.w, r1.w, cb0[1].x
      mul r3.w, r2.w, l(3.14159274)
      dp3 r1.x, r3.xyzx, r1.xyzx
      max r1.y, r1.w, l(0.001000)
      div r1.x, r1.x, r1.y
      add r1.y, -|r1.x|, l(1.000000)
      sqrt r1.y, r1.y
      mad r1.z, |r1.x|, l(-0.0187292993), l(0.074261)
      mad r1.z, r1.z, |r1.x|, l(-0.212114394)
      mad r1.z, r1.z, |r1.x|, l(1.57072878)
      mul r3.x, r1.y, r1.z
      mad r3.x, r3.x, l(-2.000000), l(3.14159274)
      lt r1.x, r1.x, -r1.x
      and r1.x, r1.x, r3.x
      mad r1.x, r1.z, r1.y, r1.x
      mad r1.y, r0.w, l(3.14159274), -r3.w
      add r1.x, -|r1.y|, r1.x
      mad r0.w, r0.w, l(3.14159274), r3.w
      add r0.w, -|r1.y|, r0.w
      div_sat r0.w, r1.x, r0.w
      add r0.w, -r0.w, l(1.000000)
      mad r1.x, r0.w, l(-2.000000), l(3.000000)
      mul r0.w, r0.w, r0.w
      mul r0.w, r0.w, r1.x
      mad r1.x, r2.w, l(3.14159274), l(-0.100000)
      mul_sat r1.x, r1.x, l(5.000000)
      mul r1.w, r0.w, r1.x
    endif
  else
    mov r1.w, l(1.000000)
  endif
  mul r0.xyz, r0.xyzx, r1.wwww
  mul r0.xyz, r2.xyzx, r0.xyzx
  min r0.xyz, -r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mov r0.xyz, -r0.xyzx
else
  mov r0.xyz, l(0,0,0,0)
endif
mov o0.xyz, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
